Sunday, May 22, 2005

strike the empire back.

it has been more than a month since swrpg went on hiatus, and i think i've got a solution. rather than running drawn out, campaign-style adventures, i've pieced together a series of 'one shots' that can be attended by anyone without a great deal of pre-planning. the idea being, were some one to cancel, we would just play without them. this requires a slight shift in our era of play, however. inspired by the military operation of the clone wars in 'episode three,' i'm going to move the campaign forward to the clone wars era, and all of you will be jedi within. you have two options: keep your old character and play with 'aging' rules (these involve minuses to str and dex balanced by pluses to int and wis), or make an entirely new character (with better information about the nature of the game than you had when we started the first time). anyway, i have a few of these mini-adventures mapped out, and i'd like to give them a go. i'm targeting next tuesday (after we return from milford) as the starting point. all games will be run in hampden.

lemme know what'ch'yall think.

3 comments:

jhaddock said...

Sounds pretty good to me.

Of course, we better all make our "sense motive" rolls when our clone troopers turn on us...

slipshod said...

dude, you don't even want to see the "clone trooper betrayal" sense motive dc.

Chris said...

I would be up for it, would like a new character.