Prep Work:
-All players should decide on a single drink to consume before the match, that way all drinking is "fair" in terms of alcoholic consumption.
-At least several bottles (or pitchers) of said alcohol should be available.
Level 1: The Basic Rules
-The amount of drinks that you drink at the end of each round of play is determined by your placing in the round. For each place you finish behind first, you take one drink. This proceeds through each round until the match is over, or until someone dies.
Level 2: Heartbreakers and Multipliers:
-Catching either a multiplier or a heartbreaker will affect your performance by the same amount that the pickup would help / hurt your score. Multipliers will either half or quarter the amount you have to drink, depending on wether a 2 or a 4 is picked up. On the same token, picking up a heartbreaker will multiply the amount you have to drink by 2. Note that just like in the game, bonuses are not cumulative. Picking up a heartbreaker immediately cancels out all other bonuses, and multiplies your number of drinks by 2. Note that any multiplier bonus is applied at the END of any other drink calculation.
Example:
Feez sails his car gloriously through the air, but hits a heartbreaker on the way. This not only causes him to finish last, but multiplies his drinks. He finishes in 4th, which starts his drink total at 3. The heartbreaker then multiplies it by 2, making his total drinks a 6.
Level 3: Punishment for Failure (a.k.a. the hardcore fuck-up rules):
-If a player does not cause enough wrecks to make a crashbreaker, an automatic 3 drinks are appended to his total. Note that instant crashbreakers to not apply to this rule.
-If a player does not cause ANY damage to ANY car (the chris-harring sail-through effect), an automatic 5 drinks is added to their score. This is NOT cumulative with the no-crashbreaker bonus.
Ultimate Example (or, if you will, the WORST-CASE SCENARIO):
Chris Harring sails through traffic gracefully, missing every single car in his path. The only thing he comes into contact with is the heartbreaker. Due to this massive blunder, Chris Harring comes in last place.
The scoring would be as follows:
Chris Harring recieves 3 drinks for finishing in 4th, plus
Chris Harring manages to brilliantly avoid causing any damage at all, and thus places 4th. He takes 3 drinks for finishing 3 places behind first. Due to his completely missing any other car, he recieves a 5-drink no-crash bonus. After all these bonuses are applied, the number of drinks is multiplied by 2, due to his hitting the heartbreaker.
The total: 3 (last place) + 5 (no-crash bonus) X 2 (heartbreaker) = 16 drinks. Chris harring is now dead.
Let me know what you guys think!
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2 comments:
For a drinking game, this sure requires a lot of math.
and why am i the idiot in the examples?
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